MAP22: Prison Escape (Congestion 1024)

MAP22: Prison Escape is the twenty-second map of Congestion 1024. It was designed by Kimmo Kumpulainen (Jimi) and uses the music track " ".

Essentials
At the start, turn around and the door in front will open automatically. Go through it and ride two lifts down: the first one to your right, and the other one in front of you as you exit the first one. Turn left, make a hairpin turn to the right and move past the unmarked red door to find a door. Enter the room, grab the blue key at the end and ride the previous lift up. Make a hairpin turn to the right, open the door and pick up the red key inside. Return to the unmarked red door seen earlier and go through it. Climb up the stairs, follow the dark corridor to the end and drop down to the ground. Follow the path as it circles around the prison and use the last door to exit the level.

Secrets

 * 1) Just before grabbing the blue key, press a misaligned part of the northern wall to find the yellow key. (sector 299)
 * 2) After grabbing the yellow key from secret #1, come back to the starting area and open the only yellow door to the west to find BFG9000, an energy cell, and one of the easter eggs from the author of the map. (sector 297)

Bugs

 * 1) The infinitely tall hanging corpses in the last part of the map will force you to noclip.
 * 2) Sector 298 — the secret door to the yellow key — can be opened from outside, but if run inside and the door is closed, one cannot get out, because linedef 896 has no action.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on April 3, 2022.

Player spawns
This level contains nine spawn points:
 * 1) facing south. (thing 1)
 * 2) facing west. (thing 64)
 * 3) facing north. (thing 65)
 * 4) facing north. (thing 66)
 * 5) facing north. (thing 67)
 * 6) facing east. (thing 68)
 * 7) facing east. (thing 75)
 * 8) facing west. (thing 76)
 * 9) facing south. (thing 77)

Things
This level contains the following numbers of things per skill level: